Mobile app development company · iOS, Android & cross-platform

Mobile apps,designed andengineeredto be kept.

Kurchu is a senior product team for founders and operators. Strategy, UX, engineering and launch are run by the same people — so the app you approve in design is the app that ships.

See selected work
Discovery sprint in 10 working days
Senior-led. No junior hand-offs.
You own 100% of the code
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Founders bring us an idea, a prototype or an app that has stopped scaling. We bring the product judgement, design craft and engineering discipline to ship the next version properly.

38Products shipped to the App Store and Google Play
9Countries, from London and Dubai to Toronto
12yrsAverage senior experience across the core team
3.1yrsAverage length of a client relationship after launch
Domains we know wellFintechHealthcareMobilityMarketplacesLogisticsHospitalityB2B operations
In short

Kurchu at a glance.

Kurchu Software Solutions is a software development company based in Lahore, Pakistan that designs, builds and launches iOS, Android and cross-platform mobile apps for businesses in the UK, USA, Canada and UAE. A small senior team runs strategy, design, engineering and launch end to end, and clients own all of the code.

Company
Kurchu Software Solutions
Based in
Lahore, Pakistan
Markets served
United Kingdom, United States, Canada, United Arab Emirates
Services
Mobile app development — strategy, UX/UI, iOS & Android, backend, QA and launch
Platforms
iOS (Swift), Android (Kotlin), Flutter, React Native
Typical MVP timeline
12–16 weeks from discovery to store launch
Engagement models
MVP launch, full product, dedicated team, app upgrade
Code ownership
The client owns all code, designs and documentation
Contact
info@kurchu.com
01 — Services

Everything a serious app needs, under one roof.

Engage us for a single discipline or the whole product. Either way, design and engineering sit in the same team, in the same rituals, accountable to the same outcome.

Before a line of code, we pressure-test the idea: who it's for, what they'll pay for, and the smallest version that proves it. You leave with a scope you can defend to investors and a plan your engineers can estimate.

  • Product discovery
  • MVP definition
  • Competitive analysis
  • Feature prioritisation
  • Technical planning

Research-led journeys, then a visual system with real taste. Every key flow is prototyped and tested with users before it reaches engineering — so the expensive mistakes happen in Figma, not in production.

  • User research
  • Information architecture
  • User journeys
  • Wireframes
  • Interactive prototypes
  • Design systems

Native Swift and Kotlin when the device is the product. Flutter or React Native when one codebase across both stores is the smarter bet. We'll tell you which — and why — in writing.

  • iOS · SwiftUI
  • Android · Compose
  • Flutter
  • React Native
  • Offline-first

The parts users never see but always feel: typed APIs, sensible data models, secure authentication, payments that reconcile and notifications that arrive on time. Built to be handed to your future team without a rewrite.

  • APIs
  • Databases
  • Authentication
  • Payments
  • Notifications
  • Cloud infrastructure

Automated tests on every merge, manual passes across a real device matrix, and performance budgets we actually measure. Release candidates go out with a QA report, not a hope.

  • Automated testing
  • Device validation
  • Performance budgets
  • Security review
  • Release readiness

We handle store submission, phased rollouts and the analytics you'll need to decide what to build next. After launch, we stay on as your product team — or hand over cleanly to yours.

  • App Store
  • Google Play
  • Analytics
  • Monitoring
  • Maintenance
  • Release roadmap
02 — Idea to product

Watch an idea become an app.

01 / 06Scroll
Sketch

A whiteboard conversation becomes a shared picture of the product.

03 — Selected work

Four products, four identities.

Product concepts that show how we think across fintech, health, mobility and commerce. Each has its own brand, its own constraints and its own definition of done. Full client case studies are shared under NDA on request.

Concept case study · 01
Fintech · Digital wallet

Nova Pay

A calmer wallet for people paid in more than one currency.

Freelancers juggling three currencies needed a wallet that felt calmer than a bank and faster than a spreadsheet — without hiding fees or exchange rates.

Our role
Strategy, UX/UI, iOS & Android, backend
Platforms
iOS (SwiftUI) · Android (Compose)
Scope
14-week MVP · 46 screens · KYC · multi-currency ledger
< 40s

to complete a first international transfer in moderated prototype testing.Illustrative outcome · concept study

Concept case study · 02
Healthcare · Patient platform

Lumen Health

Specialist care, booked like a table.

Make booking a specialist feel effortless for patients — without hiding the clinical nuance that doctors and regulators need to see.

Our role
Research, UX/UI, Flutter, integrations
Platforms
iOS & Android (Flutter)
Scope
Patient app · clinician scheduling · video consults
Integrations
Calendar sync · payments · secure messaging
9 → 4

steps from search to confirmed appointment in the tested prototype.Illustrative outcome · concept study

Urban mobility · Real-time

Move

City journeys where every second counts.

Ride-hailing lives or dies on trust in the map. Every second of lag between the car and the dot on screen erodes it — especially on mid-range Android devices.

Our role
Product strategy, UX, React Native, realtime backend
Platforms
iOS · Android
Scope
Rider app · live tracking · fare engine
Stack
React Native · Node.js · WebSockets · PostgreSQL
< 1s

location-to-screen latency on mid-range Android in load tests.Illustrative outcome · concept study

Concept case study · 03
Concept case study · 04
Commerce · Curated marketplace

Arca

The restraint of a gallery, the speed of commerce.

An independent design marketplace needed to make 400 makers feel like one considered collection — and make checkout disappear for returning customers.

Our role
Brand-in-app, UX/UI, iOS, payments
Platforms
iOS (SwiftUI) · web storefront
Scope
Discovery · product pages · Stripe checkout · maker tools
3 taps

from product page to confirmed order for returning customers.Illustrative outcome · concept study

04 — Process

Eight stages. No surprises.

Every stage ends with something you can hold — a document, a prototype, a build. You see progress every week in a live demo, and you always know what's being decided and why.

  1. 01

    Discovery

    1–2 weeks

    Workshops with your team, interviews with real users, a hard look at competitors. We find the riskiest assumption and decide how to test it.

    Decisions made

    • Who the first users are
    • The problem worth paying for

    Your involvement

    • Two workshops, 2–3 hours each
    • Access to customers if available
    You receiveProduct brief
  2. 02

    Strategy

    1 week

    We turn findings into a prioritised roadmap, draw the MVP line and recommend a technical approach — native or cross-platform — with costs for each option.

    Decisions made

    • MVP scope and success metrics
    • Platform and stack choice

    Your involvement

    • Roadmap review session
    • Sign-off on scope
    You receiveFeature roadmap
  3. 03

    UX

    2–3 weeks

    Information architecture, user journeys and wireframes for every key flow. We test with users before visual design, while change is still nearly free.

    Decisions made

    • Navigation model
    • Content and data per screen

    Your involvement

    • Weekly flow reviews
    • Observe user sessions
    You receiveValidated user flow
  4. 04

    UI Design

    2–4 weeks

    A visual system with real character — type, colour, motion and components — then every screen in high fidelity, including the empty, loading and error states.

    Decisions made

    • Visual direction
    • Motion and interaction rules

    Your involvement

    • Direction review
    • Final design sign-off
    You receiveInteractive prototype
  5. 05

    Engineering

    6–16 weeks

    Two-week sprints with a demo at the end of each. You install real builds on your own phone every week — not slides about progress.

    Decisions made

    • Sprint priorities
    • Trade-offs as they surface

    Your involvement

    • Fortnightly demo, 45 minutes
    • Shared Slack channel
    You receiveProduction builds
  6. 06

    Testing

    Continuous + 1–2 weeks

    Automated tests run on every merge. Before release, a full regression across our device matrix, performance profiling and a security review.

    Decisions made

    • Release-blocking issues
    • Go / no-go for launch

    Your involvement

    • User acceptance testing
    • Release sign-off
    You receiveQA report
  7. 07

    Launch

    1 week

    Store listings, screenshots, privacy declarations and review notes, handled. We ship as a phased rollout with crash monitoring and analytics live from minute one.

    Decisions made

    • Launch date and rollout pace
    • Day-one success signals

    Your involvement

    • Store account access
    • Launch-day stand-by
    You receiveStore-ready release
  8. 08

    Growth

    Ongoing

    We read the data with you, talk to users again and plan the next releases. Keep us as your product team, or take the keys with full documentation.

    Decisions made

    • Next three releases
    • Team model going forward

    Your involvement

    • Monthly product review
    • Quarterly roadmap
    You receiveIteration roadmap
05 — Technology

Architecture first. Logos second.

We choose tools for the product's next three years, not for our CV. Here's how a typical system fits together.

  • Native when the device is the product.Camera, sensors, wallets, widgets and heavy animation get Swift and Kotlin.
  • Cross-platform when speed to both stores matters.Flutter or React Native, with native modules where they earn their place.
  • Boring infrastructure, interesting product.Proven databases and managed cloud, so your budget goes into what users see.
Reference architectureTyped end to end
Mobile & web appsClient layer
iOSSwift · SwiftUI
AndroidKotlin · Jetpack Compose
Cross-platformFlutter · React Native
Web & adminReact · Next.js · TypeScript
API layerContracts
Node.jsPythonOpenAPIWebhooksRate limiting
ServicesIntegrations
Auth · OIDCPayments · StripePush notificationsMaps & locationAnalyticsRealtime
DataStorage
PostgreSQLRedisObject storageSearch
CloudInfrastructure
AWSFirebaseSupabaseCI/CD
06 — Engineering standard

The spec sheet behind every build.

Quality isn't a value statement. It's a list of things that happen on every project, whether anyone is watching or not.

ARCHITECTURE
Modular, feature-based codebasesDecisions recorded as ADRs so the reasoning survives the people.
CODEBASE
Typed, linted, reviewed on every pull requestNo merge without a second senior engineer's approval.
AUTOMATION
CI builds, tests and signs every mergeInstallable builds for your team, daily if you want them.
SECURITY
OAuth 2.0 / OIDC, encrypted storageChecks aligned with OWASP MASVS before every major release.
ANALYTICS
Event schema agreed during designSo launch day answers questions instead of raising them.
APIS
Versioned contracts and latency budgetsGenerated clients mean the app and server can't silently drift.
PERFORMANCE
Cold-start and frame-time budgetsMeasured on mid-range devices, not just the latest flagship.
RELEASES
Feature flags and phased rolloutsProblems reach 5% of users, not all of them.
HANDOVER
Documentation your next hire can useSetup in under an hour, or we fix the docs.
Release 2.4.0 RC3Healthy
  • Lint & type check0 issues
  • Unit tests412 passed
  • UI tests · device farm86 passed
  • Build & signiOS · Android
  • Phased rollout25% → 100%
Crash-free sessions99.94%
Cold start · budget 1.5s1.1s
API p95 · budget 300ms142ms

Example release dashboard

07 — Why Kurchu

A product team, not a vendor.

We're deliberately small and senior. We take on a handful of products at a time so the people you meet in the pitch are the people who build.

i.

Product thinking before code

We challenge assumptions before expensive engineering begins — and we'll say so if a feature shouldn't be built.

ii.

One team, start to finish

Designers and engineers work in the same sprints. Nothing gets thrown over a wall between departments.

iii.

Senior hands on critical decisions

Architecture, data models and security are owned by engineers with a decade or more of shipping behind them.

iv.

Transparent delivery

Fixed scopes per phase, visible milestones, fortnightly demos and a shared channel. You never chase us for status.

v.

Built for the next version

Architecture accounts for the features on your roadmap, so version two is an extension, not a rewrite.

vi.

Business context matters

Every technical choice is weighed against your runway, your market and your revenue model — not ours.

08 — Ways to work together

Four ways in. One standard.

Pick the shape that matches where you are. Most products start with an MVP and move to a dedicated team once they've found traction.

AMost common

MVP Launch

For founders going from concept to first release.

Typical timeline12–16 weeks
TeamProduct lead, designer, 2–3 engineers, QA
PricingFixed scope per phase
  • Discovery & UX/UI
  • Mobile & backend
  • QA & store launch
B

Full Product

For complex, end-to-end platforms with several apps.

Typical timeline5–9 months
TeamCross-functional squad of 6–9
PricingMilestone-based
  • Multiple apps & admin
  • Complex integrations
  • Compliance support
C

Dedicated Team

For funded companies needing ongoing capacity.

Typical timeline6 months minimum
TeamShaped around your roadmap
PricingMonthly retainer
  • Embedded in your rituals
  • Scale up or down monthly
  • Product lead included
D

App Upgrade

For live apps that need modernising or rebuilding.

Typical timeline2-week audit, then phased
TeamSenior engineers + designer
PricingFixed audit, then fixed phases
  • Code & UX audit
  • Incremental migration
  • No big-bang rewrites
09 — Scope estimator

Size your project in thirty seconds.

An honest first read, not a price. Accurate proposals need a conversation — but this tells you which conversation to have.

Platform
Where you are today
Ambition
Features2 selected
Likely project scope

Lean

Indicative timeline
8–12 weeks
Suggested team
Product lead, designer, 2 engineers
Recommended start
2-week discovery sprint

    Let's discuss requirements for an accurate proposal.

    Indicative only — not a quote. Every proposal follows a short call and a written scope.

    10 — In their words

    Quiet confidence, earned.

    They talked us out of two features in the first week. That decision saved us a month of build and gave us a cleaner launch.

    HB
    Helena BrandtCOO · Logistics scale-up · Operations app

    Every Friday we had a build on our phones. As a non-technical founder, that's the first time I've always known exactly where a project stood.

    RM
    Rami MansourFounder · Wellness booking · MVP

    Our in-house engineers took over the codebase after launch with almost no ramp-up. The documentation was better than our own.

    JO
    Julia OkaforVP Engineering · Retail group · App rebuild

    Sample testimonials — placeholders for client-approved quotes

    11 — FAQ

    Straight answers.

    Something we haven't covered? Write to info@kurchu.com — a senior person replies within one working day.

    It depends on scope, platforms and integrations, so we never quote blind. As a guide, focused MVPs typically start in the mid five figures, while full platforms with several apps and an admin panel run into six. After a short discovery call we send a written scope with a fixed price for the first phase, so you know the commitment before any work begins.

    Most MVPs take 12–16 weeks from discovery to store launch, with design and engineering overlapping so the first installable build arrives early. Larger platforms with several apps and an admin panel take five to nine months. Those are usually released in phases, so real users arrive and give feedback long before the full scope is finished, and priorities can shift with evidence.

    Native Swift and Kotlin suit products that lean heavily on device features, demanding animation, top performance or strict platform conventions. Cross-platform Flutter or React Native suits products that need to reach both stores quickly with one team and one codebase. We recommend one approach in writing during strategy, with the costs and trade-offs of each option explained, so the final decision is yours.

    Yes — it is how most of our engagements start. We define the smallest product that tests your riskiest assumption, build it to production standard rather than as a throwaway prototype, and architect it so version two extends it instead of replacing it. You launch sooner, learn from real users, and spend the larger budget only once the idea has earned it.

    Yes. We start with a fixed-price, two-week audit of your code, architecture and user experience. You receive a prioritised report of what to keep, what to fix and what to rebuild, plus a phased plan with clear costs and timelines. We favour incremental migration over risky big-bang rewrites, so your app keeps serving customers and earning revenue while it steadily improves.

    Yes. User research, flows, prototypes and visual design are done in-house by designers who work in the same sprints as our engineers, so nothing is lost in a hand-off. Key journeys are tested with real users before engineering starts. We can also work from your existing designs or design system and extend it wherever the product needs new screens or flows.

    You do. All code, designs and documentation are assigned to you, and the repositories, cloud accounts and app store listings live in your own accounts from day one rather than ours. If you ever move to an in-house team or another partner, everything they need is already in your hands, with documentation written so a new engineer can start quickly.

    Yes. We prepare the store listings, screenshots, privacy declarations and review notes, then submit the app under your own Apple and Google developer accounts. We answer reviewer questions and handle any rejections until the app is approved and live. Releases go out as phased rollouts with crash monitoring and analytics running, so any problems reach a small share of users first.

    Most clients keep us on a monthly plan covering monitoring, operating-system updates, bug fixes and new releases, with a monthly product review to decide what to build next. If you are building an in-house team instead, we hand over the codebase with full documentation and paired onboarding sessions, so your engineers can take ownership confidently without a long and costly ramp-up period.

    You get a shared Slack channel, a named product lead and a fortnightly demo with an installable build you can try on your own phone. Every week we also send a short written summary of progress, decisions made and risks to watch. Questions in the channel are answered within one working day, so you never need to chase anyone for a status update.

    Start a project

    Let's build the one they keep.

    Tell us where you are today — idea, prototype, or existing product — and we'll help define the smartest next step.

    info@kurchu.com
    Two-minute brief

    Where are you today?

    Currently scheduling discovery sprints · Reply within one working day

    Have an app in mind?